untung99.club: Class Marksman GM Binder
Untung99 menawarkan beragam permainan yang menarik, termasuk slot online, poker, roulette, blackjack, dan taruhan olahraga langsung. Dengan koleksi permainan yang lengkap dan terus diperbarui, pemain memiliki banyak pilihan untuk menjaga kegembiraan mereka. Selain itu, Untung99 juga menyediakan bonus dan promosi menarik yang meningkatkan peluang kemenangan dan memberikan nilai tambah kepada pemain.
Berikut adalah artikel atau berita tentang Harian untung99.club dengan judul untung99.club: Class Marksman GM Binder yang telah tayang di untung99.club terimakasih telah menyimak. Bila ada masukan atau komplain mengenai artikel berikut silahkan hubungi email kami di koresponden@untung99.club, Terimakasih.
Magic permeates from the firearm of an Arcane Shooter. An Arcane Shooter can infuse magic directly into a firearm and can even put up magical cover to protect its allies. This marksman specialist expertly combines arcane prowess with its firearm training to unleash devastating attacks on the enemy whilst supporting its own allies.
Spellcasting
3rd-level Arcane Shooter feature
Your penchant for tinkering with firearms allows you to use them alongside magic. See chapter 10 of the Player’s Handbook for the general rules of spellcasting and chapter 1 of Tasha’s Cauldron of Everything for the artificer spell list.
Cantrips. You know two cantrips of your choice from the artificer spell list. You learn an additional artificer cantrip of your choice at 10th level.
Preparing and Casting Spells. The Arcane Shooter Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell catapult and have a 1st-level and a 2nd-level spell slot available, you can cast catapult using either slot.
Spells Known of 1st-Level and Higher. You know three 1st-level artificer spells of your choice, two of which you must choose from the abjuration and transmutation spells on the artificer spell list.
The Spells Known column of the Arcane Shooter Spellcasting table shows when you learn more artificer spells of 1st level or higher. Each of these spells must be an abjuration or transmutation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the artificer spells you know with another spell of your choice from the artificer spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or transmutation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Arcane Shooter Spellcasting
Fighter Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|
3rd | 2 | 3 | 2 | — | — | — |
4th | 2 | 4 | 3 | 2 | — | — |
5th | 2 | 4 | 3 | 2 | — | — |
6th | 2 | 4 | 3 | 2 | — | — |
7th | 2 | 5 | 4 | 2 | — | — |
8th | 2 | 6 | 4 | 2 | — | — |
9th | 2 | 6 | 4 | 2 | — | — |
10th | 3 | 7 | 4 | 3 | — | — |
11th | 3 | 8 | 4 | 3 | — | — |
12th | 3 | 8 | 4 | 3 | — | — |
13th | 3 | 9 | 4 | 3 | — | — |
14th | 3 | 10 | 4 | 3 | 2 | — |
15th | 3 | 10 | 4 | 3 | 2 | — |
16th | 3 | 11 | 4 | 3 | 3 | — |
17th | 3 | 11 | 4 | 3 | 3 | — |
18th | 3 | 11 | 4 | 3 | 3 | — |
19th | 3 | 12 | 4 | 3 | 3 | 1 |
20th | 3 | 13 | 4 | 3 | 3 | 1 |
Spell Save DC
= 8 + your proficiency bonus +
Spell attack modifier
= your proficiency bonus +
Spellcasting Ability. Intelligence is your spellcasting ability for your artificer spells, since your magic is an extension of your natural tinkering abilities. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one.
Spellcasting Focus. You can use a firearm that has at least one Firearm Modification as a spellcasting focus for your artificer spells
Multiclassing. When determining the number of spell slots you have, you add a third of your marksman level, as described in “Multiclassing” in Chapter 6 of the Player’s Handbook.